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Guitar Hero at 20 – The Plastic Guitar That Connected the Gap Among Rock Fans

Marking 20 years since the legendary game first launched across the Atlantic, providing players everywhere the tools to become a rock star. Not in reality, but try telling that someone who has nailed Free Bird’s lengthy guitar solo before an enthusiastic living-room audience.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the display in time with a song. Every sequence mimicked specific notes, creating the sensation of a genuine performance.

Harmonix previously experimented in the music genre before partnering with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they established the foundations for an unlikely billion-dollar series which made a significant influence for many of the artists featured, introducing classic bands to millions of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the early budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded all the music since the dollar figure was so high,” he explains. “Even with the publishing rights alone, it was extremely difficult. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when the game took off, album purchases airtime were going up, all artists desired to participate.”

He adds: “One of the remarkable aspects was the number of parents reached out expressing gratitude for introducing their kids to the songs they adored. It became a multigenerational phenomenon.”

Classic Rock Gains a New Audience

Northern Irish group the Answer included their track on the 2008 game the popular installment. Lead musician Paul Mahon remembers how the series revived older hits back into vogue: “Guitar Hero offered a larger, younger audience. Generally this had been considered outdated material, but then when it was included in the game and teenagers discovered it, suddenly it was cool. This validated it, eliminating the ‘dad rock’ tag. It gave our catalog renewed popularity.”

In 2008, the band's first record was still unreleased stateside, meaning Guitar Hero was a key medium for exposure for the band during their US tour supporting AC/DC. “The roadies had on the song on the tour bus, and some of them knew us thanks to the game,” he notes.

Major Band Titles Enduring Impact

Rock’s heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the band more money compared to their studio albums. It moved well over 500,000 units in its first week, while demand for Aerosmith’s music saw an increase of up to 40% at a time when the music business faced decline.

Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, an online personality completed a remarkable feat of DragonForce’s the challenging track – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay and extensive personalization features. The song is challenging enough on the hardest setting, not to mention played at increased tempo while hitting every one of its near 4,000 notes. They claimed requiring nine months to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you should use a real gun and go to war,” notes DragonForce guitarist Herman Li.

The band previously wrapped up a profitable run before their hit was featured in the third game, but Li says it made them a household name. “I remember our distributors informing us that our records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of the headliners at the event.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to eclipsing everything else the band has done. Last year, the song featured in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” Li says. “If you only hear one DragonForce song, it’s totally cool – each person has a unique musical journey and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy from the Plastic Guitar

Top-tier marketing, be it for automobiles, apparel or games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of being a rock star in the spotlight. From day one, the co-founders felt that humans have a natural urge to create songs, and they wanted to use technology to enable everyone to do it”.

Most of Guitar Hero games came out in just a half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a short-lived revival in 2015.

Games like Clone Hero and Fortnite Festival have kept the scene alive, and there’s set to be a new product from the founders on the way. A new studio has entered work on its debut rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome a new entry in the spirit of the classic?

“Our team believed such titles could be similar to sports games allowing annual update every year,” he remarks. “With abundant new music it could remain evergreen, so I’ve always been hopeful. There’s no reason why it can’t continue with new generations.”

The writer

Amy Burke

A passionate bibliophile and literary critic with a background in English literature, dedicated to uncovering hidden gems in contemporary fiction.

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